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Devils Own - mod 4 UT2K3

TEAM MEMBERS
 

 

   Thank you for showing an interest in our Unreal Tournament 2004/2004 Modification. While we may not be a BIG company, we are still dedicated BIG time to creating a great video game.

   This website is a collaborative environment for students, hobbyist and veteran game developers, who want to make a great game.  By teaming up with others dedicated like yourself, we can make an amazing game.  If you would like to help, then send us an email. fineas@prodigy.net

PICTURE

Leading an 19th century cavalry charge against enemy artillery

Bayonet charge - give him the "Point"

Dismounting and firing Leonardo Da Vinci's fantastic "Organ volley gun"

Our goal is to create a professional quality Mod of THE Devils Own for the Unreal Tournament series, then continue and produce a complete stand alone game.

  

Note:

We are seeking programmers, 2D and 3D artist, level designers, writers, sound programmers, and web designers. This project is a collaborative work. The UT2K3/4 modification will be owned by those who help make it. 

LEGAL STUFF (posted March 18th, 2004) READ ME BEFORE SUBMITTING WORK TO DEVILS OWN UT MODIFICATION.

I.
By submitting your work (programming code and/or 2D/3D art) to this collaborative project to make a Napoleonic Unreal Tournament 2004/2004 Modification (refereed to as "Mod"), you are agreeing to the following:

1.
We are organized as a collaborative effort, with people donating their work ( programming code and/or art work ) to a non-commercial mod. Contributors retain the rights to their work, with the understanding that you are
sharing the non-exclusive right to use your work in the Napoleonic mod. You will receive credit for any work used in the release of the mod, and it will be a game you can play and/or show to friends, family and potential employers. No limit is placed on you being able to use your own work in other projects. Work contributed can be converted and changed to suit goals of Mod project. The mod will also be entered into Unreal Mod contest in order to help promote all our efforts ( It would also be nice to win something).

( example: Peter E. of the New England Fife and Drum Corps has agreed to allow us to use some of their music in the Napoleonic UT2K3 mod, with the condition that it is a non-commercial, not-for-profit game and that we give the band full credit, with the clear understanding that the band retains the rights to music and if we or others want to use their music in another format, then the band's permission must be granted.)

2.
We plan to enter Unreal Mod Contest.
Of course we will deserve to win.
So if we do, then who gets the money?
The Unreal contest rules state, one team member from the mod will be given the prize(s) and it is up to him to distribute the winnings. Everyone who has helped make this mod will be given credit. I will be the one representing our Devils Own mod.
I will be the final judge and jury on handing out any prize(s). If the Mod wins a category, then between 60% to 75% of winnings will go to person(s) who made and contributed the winning item(s). I will ask the main person who made the item(s), who and how much help (percentage wise) was received from others, then I will ask the other person(s) named by main person if they agree. This is were I will be as fair as possible, with distributing a proportional amount of the 60% to 75% prize to those involved in making winning item(s). The remaining 25% to 40% of the winnings will go to group members who did not receive any part from the 60% to 75% share ( divide amount by number of Active Members and Mod Contributors Shares and distribute shares according to level of participation, see below for details on shares ). If we win a physical prize (ie.computers), then the prize will be auctioned or sold and the cash will be distributed same as above. If we win cash for overall Best Mod, then we will divide winnings among all the individuals listed as either active members and/or mod contributors in the game credits of the winning mod demo. We will have Active Members (1stSquad@6shares, 2nd@4shares and 3rd@2shares) and Mod Contributors (large@3shares,medium@2shares,small@1share). The most active team members and large mod contributors will receive three times as much as the least member/contributor, with similar ranked active members receiving twice as much as similar ranked mod contributors. People who offered advice, help, support, and/or donated material that was not used in actual mod, will receive a "Thank You" on credits page, but no share of any winnings. I decide what level of participation individuals are working at, with the understanding that ranking may change. If we win Unreal Engine License, then it is agreed that we will continue to develop a commercial game (Napoleonic or other theme). If a team member does not wish to and/or is not asked to continue with developing a commercial game using the UE License, then any work they contributed to the Mod will not be used without their permission, and the team member will be paid between two-hundred to one-thousand two-hundred US dollars, according to level of participation. Each individual will be responsible for any taxes due on their share and any prize winnings distributed will have the taxes subtracted and paid to tax man. My name will be on any prizes given to our mod team, so the tax man gets his share first. Then the remaining award is divided as described above. (Chances of winning may be small, but I wanted to spell out a fair way to share any prize.)

3
My (James Finn) goal is to eventually make a commercial stand alone Napoleonic game. If I had the resources, I would recruit a paid team and make it right away. But since funding is low, taking a freely available professional game engine like UT and making a playable demo version of the Napoleonic game is the next best thing. In the future, I hope to make a stand alone commercial Napoleonic game, but would not use any Devils Own donated material with out the permission of the person(s) who made material.
 
4.
Mediation and Arbitration Clause

In the event a dispute shall arise between the parties to this agreement, the parties agree to participate in at least four hours of mediation in accordance with the mediation procedures of United States Arbitration & Mediation, Inc. The parties agree to share equally in the costs of the mediation. The mediation shall be administered by the offices of USA&M Midwest, 720 Olive Street, Suite 2020, St. Louis, Mo 63101, phone: 314-231-4642 (If USA&M Midwest not available, then successor company. If n/a, then similar service.)

Mediation involves each side of a dispute sitting down with an impartial person, the mediator, to attempt to reach a voluntary settlement. Mediation involves no formal court procedures or rules of evidence, and the mediator does not have the power to render a binding decision or force an agreement on the parties.
If Mediation fails, then the following:

In the event a dispute shall arise between the parties to this agreement, it is hereby agreed that the dispute shall be referred to United States Arbitration and Mediation, Midwest, Inc. for arbitration in accordance with United States Arbitration and Mediation Midwest Inc. Rules of Arbitration. The arbitrator's decision shall be final and binding and judgment may be entered thereon.

In the event a party fails to proceed with arbitration, unsuccessfully challenges the arbitrator's award, or fails to comply with arbitrator's award, the other party is entitled of costs of suit including a reasonable attorney's fee for having to compel arbitration or defend or enforce the award.

 

THIS CONTRACT CONTAINS A BINDING ARBITRATION PROVISION WHICH MAY BE ENFORCED BY THE PARTIES.
II.
1.
If you do not agree to the terms stated above, then please do not submit your work for use in Devils Own UT2K3/4 Mod.

2.
If you are under 18 years of age, then please have your parent(s) agree to the above terms, before submitting work(s).

3.
If you have any question(s) about the above agreement, then please ask.

The Mod Squad
Duke of Richmond - Project Consultant - Med. Contributor
 
James F. ( fineas ) - Producer - Active Member/1st Squad
 
Brian B. - Programmer - Active Member/1st Squad
 

 Mr. W. - Coder / Modeler - Retired/Small Contributor
 

 Chris P. - Maps/Levels - Active Member/1st Squad
 

 LocoPuyo - Maper/Modeler - Active Member/1st Squad
 
Michael W. - Programmer - Active Member/1st Squad
 

 Ben W. - Programmer - Retired/Med. Contributor
 

 Viking - Research Writer -Retired/Small Contributor
 

Chris B. - Characters - Retired/Large Contributor
 

Lars - Characters - Active Member/2nd Squad
 

Srinath - Weapon Models - Active Member/2nd Squad
 

David L. - Weapons meshes - Medium Contributor
 

 Mass. XV Regiment - Fife n Drum - Small Contributor
 

 Mario V. - Military Music - Small Contributor
 

 Vasiliy - Character Concept Model - Medium Contributor
 

 KillerStrike - Sound -
 

 Monique - 2D Artist -
 

 Bryan - 2D Artist -
 

 Mr C. - Weapons Research - Small Contributor
 

 Sound effects from various Sound libraries and P.D. movies
 

 Looking for more dedicated Team members

If your name is not listed above or is incorrect, then let me kow. Depending on the overall amount of work involved in various releases of playable demos, your title and/or ranking will change.

A big, THANK YOU to our family and friends for supporting our efforts.

Thank you to all those who donated material, that was not used in playable demos and to those who offered helpful advice.

Mike C.
Richard - Scorpion Venom
Mr. A.
Mr. V.
NeroTBF
Napoleonic Operation Flash Point Mod
If we have left anyone out, let me know.
 

Visit the Forum to learn more about MOD project.

 

 

 

      

 

  

 
 

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